Yeah. 2D art is definitely cheaper than the 3D equivalent. I imagine it’s harder to find a great 3D freelance artist since most of the ones with lots of experience are employed by a big industry studio.
Yes and the best artists are busy and can demand high prices. I mainly do what was mentioned in the forum today. I buy off the shelf 3D models where I can. It is tricky ensuring that the style is consistent so I create key pieces myself in the same style as the bought pieces.
I have used a freelance 3D artist for some of the characters so they are unique to my game but I still had to fix the models to make them ready for use in my game engine. ‘Creating models’ and ‘creating models for use in a game’ is not the same thing.
If I was buying more assets and had a bigger budget I could ensure that they were all produced to a detailed spec. It’s hard to do that on one off pieces with fixed prices.
Good no-nonsense article, but the problem is that most artists are too expensive, outsourcing all the art will probably cost a few hundreds to a few thousands dollars and we all know that many games, including good games, don’t make that kind of money on the appstores these days
I agree I was thinking only this morning that I wish I could afford a 3D artist to create the levels for Diabolical: The Shooter.
http://blog.diabolicalgame.co.uk/
Yeah. 2D art is definitely cheaper than the 3D equivalent. I imagine it’s harder to find a great 3D freelance artist since most of the ones with lots of experience are employed by a big industry studio.
Yes and the best artists are busy and can demand high prices. I mainly do what was mentioned in the forum today. I buy off the shelf 3D models where I can. It is tricky ensuring that the style is consistent so I create key pieces myself in the same style as the bought pieces.
I have used a freelance 3D artist for some of the characters so they are unique to my game but I still had to fix the models to make them ready for use in my game engine. ‘Creating models’ and ‘creating models for use in a game’ is not the same thing.
If I was buying more assets and had a bigger budget I could ensure that they were all produced to a detailed spec. It’s hard to do that on one off pieces with fixed prices.
Good no-nonsense article, but the problem is that most artists are too expensive, outsourcing all the art will probably cost a few hundreds to a few thousands dollars and we all know that many games, including good games, don’t make that kind of money on the appstores these days